Currently Being Moderated
Attributes
4.1.0.M1
- Simple textarea used as editor on mobiles; editor resources not loaded on mobile devices Optimizations. Editor is initialized after complete page load, size fits to original textarea. Delay before initialization of editor, but do not block interactivity of the page 4.1.0.M2. Mandatory resources are pre-loaded on @JsfResource.
- See what the heart-pounding newlywed life has in store for you, new to this version of the game! Available in 2020.
Rune Factory 4; strongest weapon? User Info: Karnage4208238. Karnage4208238 7 years ago #21. The ultimate weapons for each weapon type is so oped take my lance its.
- standard UIInput attributes (see faces-config.xml)
- rendered, binding, immediate, required, validator, valueChangeListener, converter, value, style, styleClass
- toolbar = { basic, full, <custom> }
- readonly
- tabindex
- width
- height
- textareaStyle, textareaClass
- editorStyle, editorClass
4.1.0.M2
- lang
- skin
- config
- CKEditor JavaScript configuration, see CKEditor docs and Configuration sample
[1] http://docs.cksource.com/CKEditor_3.x/Developers_Guide/Setting_Configurations
At stages 7, 8, and 9 you will unlock the option to skip to the next weapon tier in the stages 1, 2, and 3 respectively (i.e. At each stage, your attributes get higher. Weapon Evolution Screen Breakthrough/Evolution Your weapon levels up in stages. 7 of tier 1 will go to 1 of tier 2, 9 of tier 1 will go to 3 of tier 2).It is usually better to upgrade to stage 9 of your current weapon tier before progressing to the next tier.Raid-Paths and PvE Paths You will notice that your weapon can be one of three different types for any particular tier.
[2] https://github.com/richfaces/dev-examples/blob/develop/input-demo/src/main/webapp/examples/editor.xhtml
Future
- maximized
- editMode
Client-Side Events
- all of the actions should be exposed externally as JSF behaviors may react on them
4.1.0.M1
- oninit
- fired when editor is initialized and ready
- onfocus
- onblur
- onchange
- fired after blur only if editor is dirty (the same as for text input/textarea)
4.1.0.M2
- ondirty
- fired when editor content is changed by any available action (key press, button action, paste, etc.)
Future
- onresize
- oneditmodechange
JavaScript API
- component exposes API for triggering actions on editor itself
4.1.0.M1
- getValue()
- setValue(newValue)
- getEditor() - returns associated CKEditor instance
- getInput() - returns textarea
- focus()
- blur()
- isFocused()
- isDirty() - resets on blur and on setValue or on ajax update
- isValueChanged() - reset on setValue or on ajax update
- isReadonly()
- setReadonly()
Future
- getMode() = {wysiwyg, source)
- getWidth()
- getHeight()
- selection API
- etc.
Popups Customization
Future
- most of the editor implementations bundles own modal panels for attaching files, setting options, etc.
- provide events and callbacks to allow reimplementing them
Editor Settings
4.1.0.M1
- only toolbar = { basic, full } provided
4.1.0.M2
- attribute @config added
- check CKEDitor docs or sample for detailed configuration
Alternative formats
- use JSF converters to convert to alternative formats, no proprietary attributes (like useSeamText)
Skinning
4.1.0.M2
- default editor skin called 'richfaces' fitting to the RichFaces skinning (including editor popups and dialogs)
- attribute @skin for changing skin: richfaces (default), kama, v2, office2003
Mobile Support
4.1.0.M2
- simple textarea used as editor on mobiles
- editor resources not loaded on mobile devices
Optimizations
4.1.0.M1 Windows 7 wifi connection.
- editor is initialized after complete page load, size fits to original textarea
- delay before initialization of editor, but do not block interactivity of the page
4.1.0.M2
- mandatory resources are pre-loaded on @JsfResource basis
Rune Factory 4 Special Cheats
Future
Rune Factory 4 Save Editor Corrupting Save
- editor resources will be compressed and will be possible to merge them into single files per type (CSS, JavaScript, images)